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Simplygon Studios

@simplygon

The Standard in 3D games content optimization.

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Simplygon 10.3 is now released! In this release we focused on improving our integrations. ⭐HLOD builder for #UnrealEngine5. ⭐Overhauled #Unity plugin. ⭐Maya 2024, 3ds Max 2024 and Blender 4.0 support. And much more... simplygon.com/posts/0d74c0df…


To make distant objects as cheap as possible to render you want to replace them with proxy models. These can easily be created with Simplygon's #Unity plugin. Let's show you how! youtu.be/kGEWpJU9Cj4 #gamedev

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Today's #gamedev optimization blog is about protecting materials with vertex locks. This is a useful way of protecting character faces, or dynamic materials like cloth, during reduction. simplygon.com/posts/af3b0307… #techart

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We are supporting Xbox Game Camp #Ukraine, a free, one-day virtual event dedicated to celebrating upcoming and established Ukrainian game creators. Registration to participate closes on November 27, 2024! aka.ms/GameCampUkraine #gamedev

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Good morning #gic24! Don't miss our optimization talk tomorrow.

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In just a few days we'll fly to #GIC24 in Poznan! We are really hype to visit Poland again, our last trip was a blast! Can you guess where we went?

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For very distant meshes, use vertex colors instead of textures for improved performance. Here's how to do it with vertex color casters in Blender. youtu.be/e-qewrzPKyM #gamedev #techart


Next week we'll be at #GIC24, mingling around the Polish video game industry. We will also give a talk on HLOD on Saturday, do not miss it! simplygon.com/posts/e87d9ac2… #gamedev

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In todays #gamedev tutorial we'll guide you through using Simplygon's scripting support in Maya to transfer data from Maya to Simplygon. This tutorial will provide a solid foundation for applying tips and tricks from other blogs directly within #Maya. simplygon.com/posts/60fa1882…

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Today's blog is for #Unity developers! We'll showcase how to create a tool to automatically optimize distant meshes using remeshing. This saves both triangles and draw calls. simplygon.com/posts/377d25f1… #gamedev #madewithunity


Simplygon Studios Reposted

To many draw calls can cause bad performance in #Unity games. Here is how to bake your materials using Simplygon's Unity plugin. youtu.be/gmeILodw3T0 #gamedev


Want to see a magic trick? We are going to make 19 million triangles disappear form an #UnrealEngine scene using stand-ins with visibility culling. Here is the magic #gamedev formula: simplygon.com/posts/8b300a18…


We are planning blog & video content for autumn and winter and want your opinions. Simplygon has integrations into several DCC tools. Which one are you interested in learning more about? #gamedev #techart


Simplygon Studios Reposted

When optimizing some assets you only want to merge certain materials, keeping original materials for for rest of model. Let's show you how to achieve this with aggregation processor. simplygon.com/posts/4ed6856c… #gamedev


Simplygon Studios Reposted

Ensuring that modular characters do not get cracks in the seams between parts when creating LODs can be tricky. Let us show you how to optimize modular characters with ease using the modular seams feature. simplygon.com/posts/44180d50… #gamedev #techart

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