SiGMan
@sigman78How to help Ukraine as a foreigner: https://t.co/LuBhSmiY0i — this is a verified organisation that helps Ukraine against Russia invasion
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Part 2 of our mesh shaders series has just dropped 🪂 This time we look at some practical stuff... 🔎 Best practices for mesh shaders 🔎 Optimizations 🔎 Profiling with the @amdradeon Developer Tool Suite Keep an eye out for future updates! #gamedev gpuopen.com/learn/mesh_sha…
Let it be free! Open-sourcing “Baby AGI”, a paired down version of the “Task-Driven Autonomous Agent” at 105 lines of code. Three task agents (execution, creation, prioritization) work in harmony… forever. github.com/yoheinakajima/…
Porting software from x86 to ARM used to be very tricky when SSE/AVX intrinsics are involved. Not any more! The SIMDe library cleverly re-implements thousands of x86 intrinsics using equivalent NEON operations. simd-everywhere.github.io/blog/2020/06/2…
Today I'm open-sourcing Tangle: a new library that automatically 'entangles' and syncs WebAssembly. Play with the demo: tanglesync.com And check out the code: github.com/kettle11/tangle
Tutorial: Knolling on Midjourney This is a rabbit hole, you can knoll anything on Midjourney, so please respond to this thread with your best creations. 🧵 A thread
Thread time 🧵 Here's how to precisely design a small building in a game (such as an isometric bunker) by fine-tuning #StableDiffusion This example was inspired by #RedAlert, which I spent countless hours on (in 96-97 - pls don't call me old 😅) CC scenario.gg
we sadly let go of truly gifted, talented teammates today @Snap -- if you are hiring (especially in AR or VR), please comment below with links so we can share and route incredible people your way!
apple's still hiring in Seattle! do you like realtime rendering? come be my colleague :) in addition to individual contributors, we are also looking for someone experienced in managing graphics/rendering folks. shoot me a dm!
Beta 3, set in the french alps, available to download for the next two weeks! download link on discord, get on ittt
Yep, one can even prototype it in silly Python on saved screenshots/videos :) Btw for reconstruction from sparse samples I would highly recommend some local regression models like linear bartwronski.com/2019/09/22/loc… Or even kernel regression. It can be super fast and nice smooth.
I wrote an article about natively building SDF fractal noise (say for procedural terrains) by iteratively blending spheres as opposed to traditional noise displacement; because we need more "SDF-Native" techniques. Article iquilezles.org/www/articles/f… Shader shadertoy.com/view/3dGSWR
FLIP v1.1 (LDR and HDR image metric) was just pushed! github.com/NVlabs/flip The code is now released under the BSD license (@repi !) and there are several minor fixes (github.com/NVlabs/flip/bl…) + CMake. First author of our three FLIP-papers: @_pandersson
The only Friends I'm interested in seeing reuniting
We just released version 4 of the Yocto/GL graphics library. github.com/xelatihy/yocto… This releases focuses on making the library significantly simpler to use while keeping most the features developed so far.
🔴 OS hacking: Address Space Layout Randomization (ASLR) for shared libraries youtu.be/BL0PekL_OAo After a week of writing exploits for SerenityOS, let's start implementing some security mitigations that will make future exploitation harder! 🤓🛠🐞
"RDNA 2 Instruction Set Architecture" developer.amd.com/wp-content/res…
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