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Dmytro Hryppa 🇺🇦

@posxposy

Russian Warship, go fuck yourself! #gamedev, #haxe

Joined September 2011
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Dmytro Hryppa 🇺🇦 Reposted

Hey, I recently quit my job at Deck13 and can finally reveal the reason. I'm currently busy finishing a phd but from next May I'll see if I can make it as a freelancer. If you want help with console ports or performance work for anything that's not Unreal or Unity, get in contact

Nicht nur CD Projekt Red verabschiedet sich von der hauseigenen Engine: Für das nächste Großprojekt wechselt @Deck13_de 🇩🇪 (The Surge, Atlas Fallen) ebenfalls zur #UnrealEngine5. gameswirtschaft.de/wirtschaft/dec…



Dmytro Hryppa 🇺🇦 Reposted

Improved Kinc's build-times a bit (this is a full rebuild on an M1 Mac).

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Dmytro Hryppa 🇺🇦 Reposted

Fun Fact: most of #Spellbreak's gameplay code is written in a language called #Haxe. During development we run it in a VM for fast compile/iteration time, but the final code is transpiled to optimized C++.


Ah, it's so hard to find the time to develop your own pet-projects... #haxe #madewithbgfx #gamedev #indiedev

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Dmytro Hryppa 🇺🇦 Reposted

Hxcpp running native on Arm64 for Windows. Almost a 2x speedup over x86 emulation. I don't remember seeing that at the bottom of the logo before? #haxe #hxcpp #surfaceprox


Dmytro Hryppa 🇺🇦 Reposted

Vshaxe 2.21.0 released, adding completion and hover support to HXML files: community.haxe.org/t/vshaxe-2-21-… #haxe

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Dmytro Hryppa 🇺🇦 Reposted

Working with HXML files in VSCode felt a bit too much like plaintext for my taste, so I finally got around starting to work on this. :) #haxe


Dmytro Hryppa 🇺🇦 Reposted

Module-level fields are (almost 😉) here! It will be possible to define functions and variables directly in Haxe modules. Read more on our blog: haxe.org/blog/module-le… Coming soon in Haxe 4.2! #haxe


Dmytro Hryppa 🇺🇦 Reposted

We are proud to announce the official release of Haxe 4.1.0 🔥 community.haxe.org/t/haxe-4-1-0-i… The most notable changes: * The JVM target is no longer experimental * Reworked exception handling #haxe


Dmytro Hryppa 🇺🇦 Reposted

Read all details about Haxe 4.1 on our blog! haxe.org/blog/haxe-4.1.… #haxe


Dmytro Hryppa 🇺🇦 Reposted
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Not so perfect, but this is my first water done in 3D. I've implemented it with BGFX, and that library is pretty nice I must say. And of course, I used Haxe lang. #haxe #madewithbgfx #gamedev #indiedev #screenshotsaturday


Dmytro Hryppa 🇺🇦 Reposted

Haxe 4.0.3 is released! haxe.org/download/versi… In this bugfix release we focused on fixing regressions and reworked the windows installer to avoid false positives from anti-virus software. We also added profiler API for the HashLink VM. #haxe


Dmytro Hryppa 🇺🇦 Reposted

HashLink 1.11 gets a sampling profiler #haxe #hashlink github.com/HaxeFoundation…

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Dmytro Hryppa 🇺🇦 Reposted

Hot-reload for Kha/Haxe JS targets: github.com/RblSb/KhaHotRe… #haxe #yeswekha


Dmytro Hryppa 🇺🇦 Reposted

Haxe 4.0.1 is released! haxe.org/download/versi… * [haxelib] fixed git dependencies in haxelib.json * [neko] updated windows & osx installer to install Neko 2.3.0 * .. and some other fixes! #haxe


Dmytro Hryppa 🇺🇦 Reposted

feel free to send all your moneyz to patreon.com/RobDangerous or github.com/sponsors/RobDa…


Dmytro Hryppa 🇺🇦 Reposted

We have Haxe 4! #haxe #haxeup


Dmytro Hryppa 🇺🇦 Reposted

Tune in to learn how to ahead-of-time-compile a 100k+ lines JavaScript program and run it faster than V8. Maybe @CrossCodeLea will listen, too.

Haxians! We are hosting another #haxeup at our house this year. The event will be streamed, too! #haxe #haxeevents

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