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Liu Yang Reposted

.@reallusion shipped #Blender Auto Setup, a free tool connecting @Blender with #CharacterCreator, #iClone, and #ActorCore with a two-way sync, auto shaders, Rigify support, and optimization for #Eevee and #Cycles. Details: 80.lv/articles/reall… #b3d #gamedev #animation


Liu Yang Reposted

I developed a Dependency Analysis plugin for @UnrealEngine, and it is now available for public use - thanks @YAGERdev! It generates a report of all project assets and their dependencies, useful to speed up editor loading times. Grab it from my GitHub: github.com/alessianigrett…

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Liu Yang Reposted

Mach diamonds

From SpaceX

Liu Yang Reposted

这个,没男人能顶的住吧?管你多少岁,都得沦陷其中…


Liu Yang Reposted

A simple bug game with geometry nodes and grease pencil in Blender 4.3. Get the project file for free specoolar.gumroad.com/l/tcawmb #geometrynodes #blender #b3d


Liu Yang Reposted

👀 just a little experiment for autoConstraints


Liu Yang Reposted

If you slept through High School Math (like I did), the Content Examples Project got you covered. It goes through all of the basic vector math you need on a daily basis when making games.


Liu Yang Reposted

Another FANART test to fine-tune the ClayPencil tool, to convert Grease Pencil animations into 3D characters in real time. Using a reference, from the one & only @OlovBurman for Nounfest “Golden Goose” Check it out! #Blender #B3D #GreasePencil #stopmotion #2D #2danimation


Liu Yang Reposted

Hey there! New #PCG video on how to have graph communicating with each other, and how to combine offline and online gen! youtu.be/F6tNPaqcLTk Hope it is useful ;) #UE5 #procedural


Liu Yang Reposted

Assetbrowser tools improvements in #MACHIN3tools #b3d


Liu Yang Reposted

Gears, couplings, and drives - all made with LEGO [📹 Brick Experiment Channel]


Liu Yang Reposted

3 japanese minds redefine robotics with 3d gear


Liu Yang Reposted

Easy Vertex Anim demo project updated with the clock example, also cleaned up other example a little. #UE5


Liu Yang Reposted

When I saw Modo for the first time, I thought "wow, this feels like Blender but with everything done right (and better)". My deepest respect for the design & developer team behind it. I hope everything turns out all right for you.

After two decades of 3D workflow innovation, we have made the difficult decision to wind down development of Modo following the release of Modo 17.1 later this year. We want to express our deepest gratitude for your loyalty and support. The passion and engagement of the Modo…

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Liu Yang Reposted

Dive into the realistic water mechanics created in UE5 that brought atmosphere and tension to a derelict North Sea oil rig in @SWTD_Game from @ChineseRoom 🌊 epic.gm/ue-tech-blog-s…


Liu Yang Reposted

🚀 Blender Addon for Metahumans! Get ready to fully customize your Metahumans in Blender! Our new addon allows you to import DNA files and offers a seamless 1-to-1 integration with the face board rig logic, just like in @UnrealEngine Now, you can work in Blender and…


Liu Yang Reposted

Here a little guide on how import a #IGES #Nurbs surfaces ready for Subdivision Modifiers, isn't always a suitable workflow, but can help maybe in some cases. @goroseitto @NeumannTomas @fxztdede #blender #b3d #Blender3D blenderartists.org/t/how-import-i…


Liu Yang Reposted

Not quite #screenshotsaturday Finally figured out realtime POINTINESS SHADER! No texture baking or raytracing, just a whole bunch of precomputed vertex values and crazy shader math. Works instantly on any mesh. Pointiness -> edge highlight + wear + occlusion and even bevel!🤓


Liu Yang Reposted

We can make Aliens real


Liu Yang Reposted

We've just published new documentation for MegaLights that we showed off in @UnrealEngine at Unreal Fest earlier this month! #UE5 #gamedev dev.epicgames.com/documentation/…


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