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.@reallusion shipped #Blender Auto Setup, a free tool connecting @Blender with #CharacterCreator, #iClone, and #ActorCore with a two-way sync, auto shaders, Rigify support, and optimization for #Eevee and #Cycles. Details: 80.lv/articles/reall… #b3d #gamedev #animation
I developed a Dependency Analysis plugin for @UnrealEngine, and it is now available for public use - thanks @YAGERdev! It generates a report of all project assets and their dependencies, useful to speed up editor loading times. Grab it from my GitHub: github.com/alessianigrett…
A simple bug game with geometry nodes and grease pencil in Blender 4.3. Get the project file for free specoolar.gumroad.com/l/tcawmb #geometrynodes #blender #b3d
👀 just a little experiment for autoConstraints
If you slept through High School Math (like I did), the Content Examples Project got you covered. It goes through all of the basic vector math you need on a daily basis when making games.
Another FANART test to fine-tune the ClayPencil tool, to convert Grease Pencil animations into 3D characters in real time. Using a reference, from the one & only @OlovBurman for Nounfest “Golden Goose” Check it out! #Blender #B3D #GreasePencil #stopmotion #2D #2danimation
Hey there! New #PCG video on how to have graph communicating with each other, and how to combine offline and online gen! youtu.be/F6tNPaqcLTk Hope it is useful ;) #UE5 #procedural
Gears, couplings, and drives - all made with LEGO [📹 Brick Experiment Channel]
3 japanese minds redefine robotics with 3d gear
Easy Vertex Anim demo project updated with the clock example, also cleaned up other example a little. #UE5
When I saw Modo for the first time, I thought "wow, this feels like Blender but with everything done right (and better)". My deepest respect for the design & developer team behind it. I hope everything turns out all right for you.
After two decades of 3D workflow innovation, we have made the difficult decision to wind down development of Modo following the release of Modo 17.1 later this year. We want to express our deepest gratitude for your loyalty and support. The passion and engagement of the Modo…
Dive into the realistic water mechanics created in UE5 that brought atmosphere and tension to a derelict North Sea oil rig in @SWTD_Game from @ChineseRoom 🌊 epic.gm/ue-tech-blog-s…
🚀 Blender Addon for Metahumans! Get ready to fully customize your Metahumans in Blender! Our new addon allows you to import DNA files and offers a seamless 1-to-1 integration with the face board rig logic, just like in @UnrealEngine Now, you can work in Blender and…
Here a little guide on how import a #IGES #Nurbs surfaces ready for Subdivision Modifiers, isn't always a suitable workflow, but can help maybe in some cases. @goroseitto @NeumannTomas @fxztdede #blender #b3d #Blender3D blenderartists.org/t/how-import-i…
Not quite #screenshotsaturday Finally figured out realtime POINTINESS SHADER! No texture baking or raytracing, just a whole bunch of precomputed vertex values and crazy shader math. Works instantly on any mesh. Pointiness -> edge highlight + wear + occlusion and even bevel!🤓
We can make Aliens real
We've just published new documentation for MegaLights that we showed off in @UnrealEngine at Unreal Fest earlier this month! #UE5 #gamedev dev.epicgames.com/documentation/…
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Who to follow
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Red-Null
@nullistired -
kuji
@ngc7027 -
然 先生 (연 선생님)
@chinchilla_yeon -
KoalaOK-
@KoalaOK_ -
カイエ
@4_9_13 -
しょぼ
@shoboyuski -
千葉章人
@chiba_akihito -
Sam Hogg
@Zephyri -
Ryo Yambe
@Ryo_Yambe_jp -
相馬一
@saisoumo_01 -
Alex
@alexriesart -
日向悠二
@nistick023 -
Ian Lloyd Dela Cruz
@blenderguppy -
🐕マエシバ/🚧🕳前嶋重機🕳🚧
@vostok01_ms -
Baka_akari
@Bakaakari2
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