@j4cksw Profile picture

j4ckSW

@j4cksw

Random guy who code.

Joined January 2016
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j4ckSW Reposted

今日行った中古ショップでFF6発売当日のスイングがフルコンプで置かれてたので思わず確保してしまいました😂

srx_type_00's tweet image. 今日行った中古ショップでFF6発売当日のスイングがフルコンプで置かれてたので思わず確保してしまいました😂

j4ckSW Reposted

バーチャロン29周年らしいです✨😆✨#virtualon #バーチャロン

umin1597538's tweet image. バーチャロン29周年らしいです✨😆✨#virtualon #バーチャロン
umin1597538's tweet image. バーチャロン29周年らしいです✨😆✨#virtualon #バーチャロン
umin1597538's tweet image. バーチャロン29周年らしいです✨😆✨#virtualon #バーチャロン
umin1597538's tweet image. バーチャロン29周年らしいです✨😆✨#virtualon #バーチャロン

j4ckSW Reposted

「お前の名はSRXアルタード! バンプレイオス! 俺達と共に銀河を守る 天下無敵のスーパーロボットだ!」 第3次スーパーロボット大戦αより、 バンプレイオスをフルスクラッチしました! 以下リプ欄に続く(1/10) #スパロボ

algtrombe's tweet image. 「お前の名はSRXアルタード!
バンプレイオス!
俺達と共に銀河を守る
天下無敵のスーパーロボットだ!」

第3次スーパーロボット大戦αより、
バンプレイオスをフルスクラッチしました!

以下リプ欄に続く(1/10)
#スパロボ
algtrombe's tweet image. 「お前の名はSRXアルタード!
バンプレイオス!
俺達と共に銀河を守る
天下無敵のスーパーロボットだ!」

第3次スーパーロボット大戦αより、
バンプレイオスをフルスクラッチしました!

以下リプ欄に続く(1/10)
#スパロボ
algtrombe's tweet image. 「お前の名はSRXアルタード!
バンプレイオス!
俺達と共に銀河を守る
天下無敵のスーパーロボットだ!」

第3次スーパーロボット大戦αより、
バンプレイオスをフルスクラッチしました!

以下リプ欄に続く(1/10)
#スパロボ

j4ckSW Reposted

A treat for sore eyes! 😍 Over 600 messages now feature syntax highlighting in familiar editor colors. Discover more user experience upgrades in Rider 2024.3: jetbrains.com/rider/whatsnew…

JetBrainsRider's tweet image. A treat for sore eyes! 😍 Over 600 messages now feature syntax highlighting in familiar editor colors.
Discover more user experience upgrades in Rider 2024.3: <a style="text-decoration: none;" rel="nofollow" target="_blank" href="https://t.co/vBNQRRbqIw">jetbrains.com/rider/whatsnew…</a>

j4ckSW Reposted

The BBC sound effects library is now completely free to access. This is news. sound-effects.bbcrewind.co.uk/search?cat=Mac…


j4ckSW Reposted

A demonstration of how enemy sprites are assembled for the SNES game I am developing, Till & Hat. Since the console has limited memory for sprite tiles, animations have to be planned and split into reusable parts.


j4ckSW Reposted

#UnityTips Optimizing structs can be counter intuitive, it may be faster to assign a new struct over incrementing in an existing one. The slower version is due to the overhead of temporary copies and the other one is easier for the compiler to optimize. #gamedev #indiedev

BinaryImpactG's tweet image. #UnityTips Optimizing structs can be counter intuitive, it may be faster to assign a new struct over incrementing in an existing one.

The slower version is due to the overhead of temporary copies and the other one is easier for the compiler to optimize.

#gamedev #indiedev

j4ckSW Reposted

Massive update to my game resources megalist! 👾 - Game pitch templates - Publisher and Funds lists - Games industry data - Engine and rendering learing resources - Art tools and resources - Pixel art fonts - UI assets packs + more at stevenyau.co.uk/game-maker-too… #gamedev #indiedev


j4ckSW Reposted

Love this. 😂

From Don Favs

j4ckSW Reposted

Working on some Megazord animation! AH I LOVE DRAWING ROBOTS!


j4ckSW Reposted

Rom Patcher JS 3.0 is out! Big features: - lots of improvements for the embeding system - Node.js CLI support marcrobledo.com/RomPatcher.js/


j4ckSW Reposted

In case you haven't seen it yet... for #MegaManWorld3DX As icing on the cake add some art for the Gameboy incompatibility screen 😏 #GameBoy #MegaMan #rockman #ロックマン #pixelartist #pixelart #ロックマンXDiVE

Kensuyjin_33's tweet image. In case you haven't seen it yet... for #MegaManWorld3DX As icing on the cake add some art for the Gameboy incompatibility screen 😏

#GameBoy #MegaMan #rockman #ロックマン #pixelartist #pixelart #ロックマンXDiVE

j4ckSW Reposted

The pixel robo color wheel is complete! Thank you for playing! 🫡

Doodlebird14's tweet image. The pixel robo color wheel is complete! Thank you for playing! 🫡

j4ckSW Reposted

G-ZERO World GP is a new F-Zero inspired racing game for the #GameBoy Color! And it is available now for free! Check it out! user0x7f.itch.io/g-zero-world-gp #gbdev #homebrew #retrogaming


j4ckSW Reposted

After several months of work, @marc_robledo @Loktarius and me, finally have an official look at this project to show you. I hope you like it. 🤩

Happy to be able to show off our very first Donkey Kong DX trailer after hundreds (or thousands already?) hours of work! Graphics by @Kensuyjin_33 and @Loktarius , this wouldn't have been possible without them! :-)



j4ckSW Reposted

Just in case you missed it, we have moved up the release of Mega Man World 3 DX and it's out already!


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