PixelFops
@fomxoHobbyist gamedev currently learning new stuff! Professional of procrastination and occasional tester of depression :)
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Hey @HelloTimW I noticed the official Facebook link of @lightnofire press page takes you to a random vietnamese guys page who advertises himself as "VINH VINH GAMING". Think you should check your website links. This seems kinda odd. 😅
Trying to learn Unity now. Going 3D and all, woohoo! C# and models are spooky as heck😅 Bounced between Unreal, Godot and Unity for a long time. Couldn't settle with one. Unity was a hard pick due to the stigma it has from all the "asset store flips"💀 #gamedev #IndieGameDev
Getting in dungeons now works as intended!🏰⚔️ Need to optimize load times at some point since everything is just hacked together with duct tape and glue.😅 Dungeon entrance sprite is also a potato placeholder. #indiegame #IndieGameDev #roguelike #bullethell #RPG #pixelart
For the past 2 years or so I've used this same tree sprite. Do you think I should make a new one? #pixelart #IndieGameDev #indiegame
You can now bonk crates with your head! Fun, not logical #indiegame #IndieGameDev #pixelart #rpg #box
Adding some breakable crates and pots to the environment. Also trying to make the currency more satisfying to collect. #indiegame #IndieGameDev #pixelart #rpg
The map now shows boss locations!💀 Also small visual style tweak to map tiles 🧭 #indiegame #IndieGameDev #indiedev #pixelart
Testing some new bullet patterns and enemy behaviors. Will have to tone down dash... #indiedev #IndieGameDev #bullethell #RPG #pixelart
Apologies for the long hiatus on tweets. Motivation has been lost for a while and there's been other stuff happening in life. Anyways! Creating some bullet patterns now!
Dungeons are in the works. Will probably refrain from posting too much about them but there's going to be little puzzles and fancier traps in them... #IndieGameDev #indiedev #indiegames #pixelart
I made the world map comfortable to navigate with klick & drag 🤠🧭 #indiegame #IndieGameDev #worldgen #pixelart
Trying to have biomes form larger regions rather than just chaotically scatter and mix around. #indiegame #indiedev #pixelart
Spikes hurt :c Starting to add some hazards in the world. There will be even fancier obstacles in the upcoming dungeons... #indiegamedeveloper #indiedevs #pixelart #indiegame
Players can now equip and unequip weapons by selecting them on hotbar. Also some minor visual tweaks to enemy and prop healthbars #indiegame #indiedev #pixelart
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