@KelechiApakama Profile picture

Kelechi Apakama | 🛠 Stormrite

@KelechiApakama

Lead Developer of @StormriteGame Animation Engineer @motorica_ai Wishlist Stormrite on Steam Here! ⤵️ https://t.co/gxJZbyYDjY

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Pinned

I'm excited to announce that #stormrite is coming to @Xbox! Check out the full, 4K reveal trailer on the @ID_Xbox YouTube channel: youtu.be/g_Za6DSWnRo #gaming #xbox #indiedev #gamenews (here's a lil' snippet)


Motion Matching based locomotion system in #UE5 (Gameplay ready & Fully Replicated)


Fully procedural aim offset using Control Rig in #UE5 The head and body aim at different rates to help sell the motion


Leveraging motion matching in UE 5.4 for a smooth locomotion system + upper-body layering! 🚀 If there's enough demand I'll drop it on the marketplace... #screenshotsaturday #ue5 #gamedev


Jumping & locomotion using Motion Matching in #UE5.4 #gamedev #animation


Full Grounded Locomotion using Motion Matching in #UE5.4 Preview (for @StormriteGame)


Kelechi Apakama | 🛠 Stormrite Reposted

TIL, Marketplace doesn't accept python because it's not "good design and concepts". It's written nowhere in their rules. Also, there are plenty of python plugins on the marketplace. Now, we have to find another place where to publish the plugin. Any suggestions? What to do? #UE5

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Motion Matching #animation test with a bipedal, non-humanoid character from @StormriteGame (#UE5.3) #gamedev


Kelechi Apakama | 🛠 Stormrite Reposted

Is this the future of animation in Unreal Engine? Motion Matching, an algorithm that plots the future trajectory of the animated character, has undergone significant improvements in the latest version, Unreal Engine 5.3, as showcased by @KelechiApakama #ue #ue5 #gamedev


Absolutely LOVING the improvements made to Motion Matching in #UE5.3! This is the future of animation in Unreal 🔥 #screenshotsaturday #gamedev #animation


Kelechi Apakama | 🛠 Stormrite Reposted

This is what happens when you write loading screen hints at 5AM 😵‍💫#gamedev

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Kelechi Apakama | 🛠 Stormrite Reposted

Update! Spell-slingers can now select which spell they want to use via a simple radial menu! ✨ (Designed for #Xbox gamepads) The options depend on the player's equipped crystal, which can hold between 2 and 10 unique spells! Hopefully you'll see us at #Gamescom next year 😉


Kelechi Apakama | 🛠 Stormrite Reposted

Stormrite's combo system just got a level up! ⏫ Now players can combine light & heavy attacks to mix up their attack patterns for maximum damage... Heavy attacks cost more stamina, but do more damage and have a higher chance to stagger enemies! #gamedev #gaming #GamePass


Behind-the-scenes of the new blood VFX in @StormriteGame 🛠️🩸 #gamedev


Kelechi Apakama | 🛠 Stormrite Reposted

Redreach isn't safe at night... 🌚 Strigoi are night-dwelling creatures that will attack anyone or anything they see, on sight. They usually move in hordes, so our player was lucky to only encounter three here... #gaming #Xbox #gamedev


Kelechi Apakama | 🛠 Stormrite Reposted

I'm open for work if you're interested B) I could use a big dollar (or maybe even TWO!) ko-fi.com/irongator/comm…

Slices you with my rusty sword. Blasts you with my vaguely pig-like blaster. Watches you die through the weird port hole on my helmet. 👏😏

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Kelechi Apakama | 🛠 Stormrite Reposted

Game Trailer I made for Pixel Invaders by @KelechiApakama in 2019.


Kelechi Apakama | 🛠 Stormrite Reposted

Game Trailer I made for Keep It Up by @KelechiApakama in 2019.


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