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Patch 9.11 Neon Changes | #VALORANT - Removed 1 Slide - Sliding will no longer be completely accurate - Ultimate Timing is now tighter - Ult Points increased to 8
I COULDNT WAIT UNTIL TOMORROW This years @StreamerAwards Lineup CoHost @TinaKitten Floor Host @thesketchreal Red Carpet @Valkyrae @CDawgVA @StableRonaldo Musical Performances @JohnnieGuilbert @ironmouse @bellapoarch Live December 7th, 3pm PST
670,000 SUBS DOWN LETS GOOOO THIS IS AMAZING❤️❗️
🚨The Tamil Nadu govt. is all set to promote esports. Around 500 e-gamers across the country will gather in Chennai on 19 & 20th of October! For the first time, Sports Development Authority of Tamil Nadu(SDAT) will promote FIFA & BGMI, aligning with their inclusion in the Asian…
𝐑𝐞-𝐬𝐢𝐠𝐧, 𝐭𝟑𝐱𝐭𝐮𝐫𝐞 We are excited to announce that we have re-signed 't3xture,' Nara Kim! As one of the world's premier offensive players, we’re looking forward to the 2025 season with him. Please be with us during this exciting season. 재계약을 통해, 젠지 발로란트…
HISTORIC - INDIA TEAM WON MEDAL IN FIRST EVER ASIAN PACIFIC PADEL CUP 😍✨ India Team defeated Malaysia 3-0 in the Bronze medal match, Well Done Team 🇮🇳❤️
Forever the face of Valorant @TenZOfficial announces his retirement from competitive play
Did you like the game if you played? I’m binging on it right now! If you enjoyed this, then follow me @WillieChou Repost to share with others. I study legendary leaders, companies and share insights.
Feng Ji's success is celebrated as a national pride for China. But his response? Humble as ever: "When you are at the peak of confidence, you are also staring at the valley of foolishness." No time to celebrate. He's already focusing on the expansion pack.
The game became a cultural phenomenon, bridging Chinese mythology with global audiences. It inspired others to create games based on mythology and history. The game even boosted tourism to sites featured in the game by 300%. Feng created something bigger than entertainment.
Fast forward to August 20, 2024. Black Myth: Wukong launches and shocks the world. It surpasses Elden Ring, Cyberpunk 2077, CS2 and Palworld in concurrent players. It received 95% positive rating from 700,000+ Steam reviews. Even Elon Musk took notice!
August 2020 was the turning point. A 13-minute gameplay trailer went viral. 2M views on YouTube, 25M on Bilibili. • 10,000 job applications • The team grew to 140 employees • Tencent bought a 5% stake What was meant to be a recruitment video became a global sensation.
Creating China’s first AAA game was no joke: The team grew from 7 to 30 and couldn’t find required talent. They faced challenges in adapting new technologies such as the Unreal Engine. Wu and Feng called themselves “two drowning rats.” They were on the brink of failure.
Feng Ji’s vision was clear: create a global game rooted in traditional Chinese culture. - The team read the novel “Journey to the West” 100+ times. - They visited countless cultural sites. - Created 1.2 billion models for the Monkey King’s armor. Authenticity was everything.
On February 25, 2018, Game Science takes the plunge into AAA development. The team went all in. They quit jobs, sold properties, and went 4-5 years without income. Wu provided additional funding and contributed a "large chunk" of the $70M budget. Black Myth: Wukong was born.
By 2016, Steam's data showed 1/3 of its active users were from China. Development skills has caught on. Chinese gamers craved high-quality experiences. It was clear the market was ready. Feng Ji said, "We're willing to burn ourselves, but we're not moths flying to the fire.”
League of Legends saved Feng. He forged a close bond with Daniel Wu. They became late-night gaming buddies. In 2017, Wu bet big on Feng Ji's vision, buying 20% of Game Science for $8.5M. Despite losses on earlier projects, Wu kept faith. A true ride or die partner.
In 2014, Feng Ji left with 7 colleagues to form Game Science. They started with mobile games to pay the bills. Their first two games ended up as complete flops. Feng Ji held onto his dream of creating a single-player masterpiece. He was just waiting for the right moment.
Feng Ji, CEO of Game Science, was your typical gaming addict. His journey started with World of Warcraft in 2005. In 2005, he gave up grad school, lived in internet cafes, and borrowed money to fuel his gaming addiction. His WoW fame eventually landed him a game design job.
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