Similar User
อั่ยโท้บเบ้ photo

@tope16092548

Fabio Ganovelli photo

@FabioGanovelli

Visual Computing Lab ISTI-CNR photo

@VisualCnr

Bernd Bickel photo

@bernd_bickel

Mohammad yahya photo

@mmdsll1510906

Marcos photo

@marbarod

cino photo

@cino63634199

M• photo

@AlwaysS0412

dillon photo

@Missiletainn14

brbdoo photo

@solelybrbdoo

This is Our Moment photo

@Josh4Texas

necr0 photo

@necronomitr0n

John Koszarek photo

@johnkoszarek

Andrea Baldacci Reposted

Here's a cool new paper on an energy-preserving version of the Oren-Nayar model for a rough diffuse BRDF. By @jamportz, @pzkutz, and @self_shadow! arxiv.org/abs/2410.18026

Tweet Image 1

Andrea Baldacci Reposted

Truth 😅

Tweet Image 1

Andrea Baldacci Reposted

Finally the talk about abstracting Vulkan is out! It is in italian, but the automatic subtitles do a decent job. There are some mistakes here and there, but I hope that still it helps somebody understanding better Vulkan/DX12 concepts! youtube.com/watch?v=PSfzkD…


Andrea Baldacci Reposted

A new graphics programming conference in our neighbourhood (Netherlands), with a great line-up of talks! graphicsprogrammingconference.nl


Andrea Baldacci Reposted

Brickit is an app that scans all your LEGO bricks: it will recognize all of them and then give you suggestions on what you can build with the bricks that you have. [📹 rainbow. construction]

From Massimo

Andrea Baldacci Reposted

Oldies but goldies: M. Figueiredo, R. Nowak, An EM algorithm for wavelet-based image restoration, 2003. The first appearance of the celebrated Iterative Soft Thresholding Algorithm to solve the lasso. en.wikipedia.org/wiki/Lasso_(st…

Tweet Image 1

Andrea Baldacci Reposted

you can get a tattoo removed, but a PhD is forever


Andrea Baldacci Reposted

Today at @SIGGRAPHAsia , I will be presenting a simple and robust method for transferring skin weights from rigged body meshes to any clothing meshes, thus helping automate the tedious process of manual weight painting. dgp.toronto.edu/~rinat/project…


Andrea Baldacci Reposted

Ever wondered how 3D vision can help understand the weather and climate? Check our new work on reconstructing 3D cloud fields. We test our model using data from @Raspberry_Pi cameras observing a 10km2 area of the sky. Project: cloud-field.github.io w/ @jacob_lin2 @EdGrys


Andrea Baldacci Reposted

(1/3) 𝐕𝐨𝐱𝐞𝐥 𝐇𝐚𝐬𝐡𝐢𝐧𝐠 received the Test-of-Time Award @SIGGRAPHAsia! What an honor together with @MZollhoefer @izadi_shahram @mcstammi Voxel hashing is a sparse & efficient data structure for 3D scenes/grids! What's the core idea and why is still relevant today? ⬇️

Tweet Image 1

Andrea Baldacci Reposted

metal-cpp for macOS 14.2, iOS 17.2 is out! This release contains all the Metal APIs in these OS releases, including the new entry points for M3 features! Get it from: developer.apple.com/metal/cpp -


Andrea Baldacci Reposted

This is an AMAZING video on how to use @RenderDoc like a pro. Even if you're not a driver dev, it helps a lot to know all it can do to diagnose issues in rendering. youtube.com/watch?v=OyIxKX…


Andrea Baldacci Reposted

Just created a runtime occlusion-based mesh optimizer proof of concept in #threejs, and it's performing impressively well. Previously, I relied on Houdini for this task, but occasionally faced issues with small, visible polygons being erroneously removed due to subpixel…


Andrea Baldacci Reposted

Oldies but goldies: G. Dziuk, Finite elements for the Beltrami operator on arbitrary surfaces, 1988. Rigorous analysis of the cotan weights Laplacian (P1 finite elements on triangulations).

Tweet Image 1

Andrea Baldacci Reposted

In this article, Lead Rendering Engineer Derrick Canfield explores state-of-the-art point cloud rendering techniques and shares how we built our custom compute-based render pipeline. Read more: magnopus.com/blog/how-we-re… #PointCloudRendering #RenderPipeline #DataVisualization


Andrea Baldacci Reposted

Linear discriminant analysis is a maximum likelihood classification method for Gaussian model with the same covariance for all the classes. It corresponds to the computation of Voronoi cells. en.wikipedia.org/wiki/Linear_di…


Andrea Baldacci Reposted

Part 2 of SEED's and Alan Wolfe's Machine Learning for Game Dev is out. Building on Part 1, it takes the reader down the slopes of Gradient Descent towards Finite Differences and Backpropagation. All with code exercises available on github. ea.com/seed/news/mach…


Andrea Baldacci Reposted

Gil Strang. Free calculus textbook. Updated. Enough said. 🎤 bit.ly/49EQ2w0

Tweet Image 1

Andrea Baldacci Reposted

And I thought I was just going to check my phone before going to bed.. that was 32:29 mins ago... Highly recommend youtu.be/QR1p0Rabuww?si…

Tweet Image 1

Andrea Baldacci Reposted

Oldies but goldies: F. Chung, Spectral Graph Theory. Everything you want to know about the Laplacian of a graph! math.ucsd.edu/~fan/research/…


Loading...

Something went wrong.


Something went wrong.